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- stop();
- bonus = 999;
- bullets = false;
- bullettime = 1;
- Crash = new Sound();
- Crash.attachSound("Crash");
- Shoot = new Sound();
- Shoot.attachSound("Shoot");
- Thrust = new Sound();
- Thrust.attachSound("Thrust");
- showlevel.newlevel = "Level " + Level;
- land.nextFrame();
- land.bg.nextFrame();
- ship._x = land.spad._x + 277;
- ship._y = land.spad._y + 208;
-